Blood Knave

Description:

Blood Knave

Power Level: 6; Power Points Spent: 89/90

STR: +1 (12), DEX: +3 (16), CON: +2 (14), INT: +0 (10), WIS: +1 (12), CHA: +2 (14)

Tough: 2/9, Fort: +2, Ref: +3, Will: +1

Skills: Acrobatics 4 (7), Bluff 8 (10), Climb 3 (4), Disable Device 4 (4), Escape Artist 5 (8), Gather Information 6 (8), Knowledge (streetwise) 8 (8), Notice 4 (5), Sense Motive 4 (5), Sleight of Hand 8 (11)

Feats: Accurate Attack, Attack Focus (melee), Attack Focus (ranged) 2, Attack Specialization 2 (Collapsable staff), Defensive Attack, Dodge Focus 2, Elusive Target, Equipment 4, Fighting Style: Sword-fighting, Hide in Plain Sight, Improved Block, Improved Disarm, Improved Initiative 2, Luck, Power Attack, Reputation 6, Taunt, Ultimate Effort (Bluff), Uncanny Dodge (Hearing)

Powers:
Blast 6 (kinetic, DC 21; Explosion Area (60 ft. explosion – General); Custom (Requires Medium); Accurate 3 (6), Split Attack 2 (3 targets))
Uniform (Device 3) (Hard to lose)
Enhanced Trait 2 (Traits: Stealth +8 (
11))
Impervious Toughness 3
Protection 7 (+7 Toughness)
Super-Senses 3 (communication link: Encrypted Radio, darkvision)

Equipment: Collapsable staff (Masterwork Weapon, Quarterstaff), Deck of Cards 1, Handcuffs, Jack’s Folly (Crossbow, Laser Sight, Masterwork Weapon, Targeting Scope), Lock Release Gun, Multi-Tool, Tactical Belt w/ Harness (4) 1

Attack Bonus: +2 (Ranged: +4, Melee: +3, Grapple: +4)

Attacks: Blast 6 (DC 21), Collapsable staff, +8 (DC 18), Jack’s Folly, +6 (DC 18), Unarmed Attack, +3 (DC 16)

Defense: +2 (Flat-footed: +0), Knockback: -6

Initiative: +11

Languages: English

Totals: Abilities 18 + Skills 14 (54 ranks) + Feats 24 + Powers 29 + Combat 4 + Saves 0 + Drawbacks 0 = 89

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Bio:

Blood Knave

Mutants & Masterminds Rebirth of the Regulators aaron_of_wayland